Platform Distribution

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Recent Activity

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Quick Overview

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Characters
Weapons
Items
Levels

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Revenue Over Time

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Top Products

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Overview
Retention
Funnel
Revenue
Engagement
Events Log
Today
7 Days
30 Days
90 Days

Current Session State

Save History

Pending Work

101
Enemies
7+7
Weapons (Base+Prestige)
23+16
Items (Base+Prestige)
28
Chapters
8
Heroes
35
Equipment
23
Recipes
Power Curve — Player vs Enemies
Difficulty Ramp (Enemy Damage Kl)
Enemy Distribution
HP Scaling by Chapter (Log Scale)
33
Base
31
Alpha
20
Elite
16
Boss
1
LittleBoss
Enemy Database (101 total)
NameTypeSubtypeHPSpeedPushableRadiusShield
Chapter Duration
Wave Timeline — Chapter 1
Chapter Config
ChNameMap SizeDurationMax EnemiesInfiniteBomb DmgMode
DPS Comparison (Level 1 vs 5)
Damage Progression
Weapon Stats
WeaponTypeTierDmg L1Dmg L5AtkTime L1AtkTime L5DPS L1DPS L5Special
Income per Chapter
Gold Sinks
Hero Upgrade Cost Curve
Evolution Cost Curve
119x
Damage Growth
72x
Life Growth
100
Max Level
875K
Max Gold/Lv
Hero Progression — Damage & Life
Heroes
HeroIDPassive 1Passive 2Passive 3
23
Base Items
16
Prestige Items
13
Power-ups
23
Fusion Recipes
Items Database
Power-ups
Weapon Fusions (7)
Item Fusions (16)
7
Sets
5
Body Parts
35
Total Pieces
6
Rarity Tiers
160
Max Levels
Forge System — Rarity Upgrade
Build Simulator — equip gear and see stats in real-time
300
Total Upgrades
5
Types
100
Tiers
142K
Max Cost
Evolution Cost Curve (Full 300 Upgrades)
Upgrade Distribution by Type
Evolution Types
TypeEffectEarly ValueLate ValueOccurrences
AtaqueFlat damage bonus+2+50~60
SaludFlat HP bonus+10+500~80
ExplosionBomb damage bonus+1+40~50
CuracionHealing amount+10+300~70
ArmaduraDamage reduction+3+30~40 (from tier 16)
10s
Duration
5s
Warning
5s
Auto-Use
GOD
Mode
4
Chassis
4
Legs
4
Weapons
64
Combinations
Mech Spine Atlas
Activation Flow
TRIGGER
Tutorial Only
Chapter Zero
BUTTON
Manual Press
or Auto at 5s
ACTIVATE
VFX ON + God Mode
Player hidden
COMBAT
10s Dual Rockets
All weapons/items off
WARNING
Last 5s FX
Battery low
DEACTIVATE
VFX OFF + Loot
Player restored
Customization Parts (Spine Skins)
Chassis
StandarDefault
Blindado+Armor
Deterioro+Damage
Ligero+Speed
Legs
TodoterrenoDefault
Hidraulica+Jump
CadenasTank Move
Velocista+Speed
Weapons
RocketLauncherDual Guided
FlameThrowerAoE Cone
LaserPiercing
GunRapid Fire
Config & Stats
ParameterValueSourceNotes
Duration10sMechButton.csmechDuration field
Warning Period5sMechButton.csmechLastSeconds — triggers battery FX
Auto-Use Timer5sMechButton.csautoUseTime — activates if player doesn't press
God ModeONMechController.csplayer.God = true during mech
Mech Speed3.0MechController.csmechSpeed SerializeField
Player Speed5.0MechController.csRestored on deactivation
WeaponDual RocketMechRocketLauncher.csFront/back alternating fire
Rocket GuidanceSelf-guidedMechRocket.csTurning acceleration towards target
Loot on DeactivateYesMechController.csmechLoot instantiated at player pos
AvailabilityTutorial OnlyMechButton.csDestroyed if not MapType.Tutorial
Status & Roadmap
MechController — state machine, activation/deactivation
MechSkinMixer — 4x4 chassis/legs Spine skins
Spine Atlas — complete with all parts and animations
RocketLauncher + guided missiles
VFX — ON, OFF (4 layers), LastSeconds (4 layers)
Audio — MechON, MechOFF, LastSeconds, Rocket, Explosion
Currently Tutorial-only — needs unlock system for normal gameplay
Only RocketLauncher implemented — FlameThrower/Laser/Gun need code
Equipment UI — needs mech tab in equipment menu
Charge system — needs energy/cooldown mechanic for regular gameplay
SHELTER MODE
Tu refugio post-apocalíptico. Construye, defiende, cultiva, cría animales. Oleadas offline atacan tu base — si tus defensas aguantan, todo bien. Si no, reparas y mejoras.
Grid
Build System
Raids
Offline Attacks
Farm
Huerto
Animals
Cría
Social
Visit Friends
Shop
Muebles
Core Loop
🏗️
BUILD
Muros, habitaciones
torretas, trampas
🌾
FARM
Plantar, regar
cosechar
🐾
BREED
Animales generan
recursos pasivos
⚔️
DEFEND
Oleadas offline
atacan tu base
🔧
REPAIR
Reparar daños
mejorar defensas
👥
SOCIAL
Visitar amigos
ayudar, rankings
Grid & Construction
ElementCategoryGrid SizeCostHPUnlock
Wood WallDefense1x150 Wood100Start
Stone WallDefense1x1100 Stone300Shelter Lv3
Metal WallDefense1x150 Metal600Shelter Lv6
Wood DoorAccess1x130 Wood80Start
Reinforced DoorAccess1x180 Metal400Shelter Lv5
Basic TurretDefense2x2200 Metal150Shelter Lv2
Rocket TurretDefense2x2500 Metal + 50 Tech200Shelter Lv8
Spike TrapDefense1x130 MetalShelter Lv1
MineDefense1x1100 Metal + 20 TechShelter Lv4
WorkshopProduction3x3300 Wood + 100 Metal250Start
StorageProduction2x2150 Wood200Start
Advanced StorageProduction3x3200 Metal350Shelter Lv5
Farm — Huerto
CropGridGrow TimeYieldUseUnlock
Mutant Wheat1x12h5 FoodFeed animalsStart
Toxic Berries1x14h3 Food + 1 PoisonFeed / TrapsShelter Lv2
Bio Corn1x16h8 FoodFeed animalsShelter Lv3
Energy Root1x112h2 Energy CellsPower turretsShelter Lv5
Healing Herb1x18h3 MedkitsRepair / HealShelter Lv4
Glowing Mushroom1x124h1 Rare MaterialCraft premium itemsShelter Lv7
Crops grow in real-time (even offline). Player can water to speed up 2x. Withered after 2x grow time if not harvested. Max plot count scales with Shelter Level.
Animals — Cría
AnimalGridFeedProducesIntervalUnlock
Mutant Chicken2x22 Food/day3 Bio Eggs6hShelter Lv2
Toxic Goat2x24 Food/day2 Acid Milk8hShelter Lv4
Armored Beetle1x11 Food/day1 Chitin Plate12hShelter Lv5
Glow Worm1x11 Food/day1 Light Cell24hShelter Lv6
Animals must be fed daily. If not fed, they stop producing. Products used for crafting, trading, or selling for Gold. Animals can be stolen in raids if pen walls are breached.
Raid System — Oleadas Offline
Raid Mechanics
Frequency
Every 8-12h (random). Player offline minimum 2h for raid to trigger.
Difficulty Scaling
Based on Shelter Level + total defense score. Higher level = tougher raids.
Damage Model
Enemies path-find to resources. Attack walls/doors in the way. Turrets auto-fire. Traps trigger once.
Raid Report
On login: popup showing enemies killed, walls damaged, resources stolen, turret performance.
Raid Tiers
TierEnemiesTypesMin Shelter
Scout5-10Base onlyLv1
Patrol15-25Base + AlphaLv3
Assault30-50Base + Alpha + EliteLv5
Siege50-80All + BossLv8
Apocalypse100+All + Multi-BossLv12
Shelter Resources (New Currencies)
Wood
Basic building material. Gathered from survivor missions or bought with Gold. Burns in fire raids.
Stone
Tier 2 walls and floors. Dropped by elite enemies or mined from shelter map edges.
Metal
Turrets, traps, reinforced doors. Rare drop from bosses or crafted from scrap.
Tech Parts
Advanced structures. Very rare. Rocket turrets, generators, advanced storage.
Food
From farm. Feed animals, heal, trade. Perishable — use within 48h or spoils.
Decor Points
Premium currency for cosmetic items. Earned slowly or bought with Gems. Furniture, skins, lights.
Shelter Level Progression
LevelGrid SizeMax WallsMax TurretsFarm PlotsAnimal PensUnlocks
18x820020Wood walls, door, workshop, storage, spike trap
210x1030141Basic Turret, Toxic Berries, Mutant Chicken
312x1240161Stone Wall, Bio Corn, Patrol raids
414x1450282Mine trap, Toxic Goat, Healing Herb
516x16602102Reinforced Door, Energy Root, Armored Beetle, Assault raids
618x18753123Metal Wall, Glow Worm
822x221004164Rocket Turret, Siege raids
1230x301506246Apocalypse raids, all decorations
Furniture & Decoration Shop
Functional
Bed
+10% offline heal rate
200 Wood
Functional
Cooking Station
Craft food → power-ups
150 Wood + 50 Metal
Functional
Generator
Powers turrets 24h
300 Metal + 50 Tech
Cosmetic
Neon Sign
Decoration only
50 Decor Points
Cosmetic
Trophy Wall
Show boss kills
100 Decor Points
Cosmetic
Floor Skins
Themed floors
30 Decor Points
Social Features
Visit Friends
See their shelter, leave gifts, get inspiration. Earn Friendship Points.
Help Repair
After a raid, friends can help repair walls. Both earn rewards.
Water Crops
Water a friend's farm to speed up their growth. Earn Food in return.
Shelter Rankings
Top shelters by: defense score, decoration score, raids survived.
Trade
Exchange resources with friends. Wood for Metal, Food for Tech Parts.
Alliance Raids
Future: co-op defense mode. Both players defend together in real-time.
Monetization Strategy
Gems → Speed Up
Skip build/grow timers. 5 gems = instant build. 2 gems = instant harvest.
Gems → Decor Points
10 Gems = 50 Decor Points. Premium furniture, skins, themes.
Gems → Instant Repair
After a bad raid, repair everything instantly for 20-50 gems.
Ads → Free Resources
Watch ad = 50 Wood or 30 Stone. Max 5/day. Non-intrusive.
Crafting System — Cooking & Potions
The Cooking Station and Crafting Table in your shelter let you combine ingredients from farming, animal products, and enemy drops to create consumable buffs for gameplay missions. Recipes are discovered by experimenting — failed combos waste ingredients.
Cooking Station
Combine food ingredients into meals and basic potions.
Max 2 ingredients per recipe.
Cook time: 30s - 5min (real-time).
Can queue up to 3 recipes.
Crafting Table
Combine any materials into advanced potions and gear.
Max 3 ingredients per recipe.
Craft time: 2min - 30min.
Requires Shelter Lv3 to unlock.
Recipe Book — Potions & Buffs
RecipeIngredientsStationTimeEffectDurationUnlock
Health Stew Bio Corn + Healing HerbCooking1min +50 HP on useInstantStart
Mega Health Stew Bio Corn + Healing Herb + Bio EggCrafting5min +150 HP on useInstantShelter Lv4
Rage Juice Toxic Berry + Energy RootCooking2min +20% Damage3 minShelter Lv2
Berserker Elixir Toxic Berry + Acid Milk + Glowing MushroomCrafting15min +40% Damage, -10% HP5 minShelter Lv6
Shield Brew Chitin Plate + Healing HerbCooking3min +30% Armor3 minShelter Lv3
Iron Skin Potion Chitin Plate + Acid Milk + Energy RootCrafting10min +60% Armor5 minShelter Lv7
Speed Smoothie Mutant Wheat + Toxic BerryCooking1min +25% Speed3 minStart
Lightning Tonic Energy Root + Light Cell + Bio EggCrafting20min +50% Speed + +15% Attack Speed5 minShelter Lv8
Poison Resistance Toxic Berry + Bio CornCooking2min Immune to poison5 minShelter Lv2
Mech Fuel Boost Energy Root + Light Cell + Glowing MushroomCrafting30min Mech starts at 50% charge1 missionShelter Lv10
Luck Charm Glowing Mushroom + Bio EggCooking5min +30% Loot Drop Rate3 minShelter Lv5
Golden Touch Glowing Mushroom + Acid Milk + Healing HerbCrafting25min +100% Gold earned1 missionShelter Lv9
Hidden recipes: 8 secret recipes not shown here — players discover them by experimenting. Failed recipes return 50% of ingredients.
Rest System — Bed & Sleep
Bed TypeCostHealWake-Up BuffSleep TimeUnlock
Basic Bed200 Wood50% HPNoneSkip to morningStart
Comfortable Bed300 Wood + 100 Metal100% HP+10% Speed (10min)Skip to morningShelter Lv4
Premium Bed200 Metal + 50 Tech100% HP+10% All Stats (15min)Skip to morningShelter Lv8
Sleeping skips to next day cycle. Crops grow, animals produce, raid timer advances. Player wakes up fully healed with optional buff depending on bed quality. Can only sleep once per real-time 4 hours (prevents spam).
Inventory & Storage
Player Backpack
8 slots base. Carry ingredients, potions, and crafted items to missions. Can't carry building materials.
Storage Chest
16 slots each. Stores anything. Can build multiple. Safe from raids if inside walls.
Fridge
12 slots. Food only. Extends food spoil time from 48h to 7 days. Requires generator power.
Ammo Crate
Stores turret ammo. Auto-feeds nearby turrets during raids. 500 rounds capacity.
Implementation Roadmap
Phase 1
Base Grid + Construction
Shelter scene, grid system, place/remove walls and doors. Enter from main menu button.
Phase 2
Turrets + Raid System
Place turrets, spike traps. Offline raid simulation. Raid report popup on login.
Phase 3
Farm + Animals
Plant crops, grow in real-time, harvest. Animal pens, feeding, resource production.
Phase 4
Furniture + Decoration
Functional furniture (bed, cooking, generator). Cosmetic shop with Decor Points.
Phase 5
Social + Persistence
Visit friends, help repair/water, trade resources, shelter rankings. Server-side save.
23
Recipes
7
Weapon Fusions
16
Item Fusions
Weapon Fusions
Item Fusions
Enemies
Weapons
IconNameTypeSubtypeHPSpeedEXPRadiusShieldActions
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